Problem: Given the radius and x-y positions of the center of a circle, write a function randPoint which generates a uniform random point in the circle.
Note:
- input and output values are in floating-point.
- radius and x-y position of the center of the circle is passed into the class constructor.
- a point on the circumference of the circle is considered to be in the circle.
- randPoint returns a size 2 array containing x-position and y-position of the random point, in that order.
Example:
["Solution","randPoint","randPoint","randPoint"] [[1,0,0],[],[],[]] Output: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
Input: ["Solution","randPoint","randPoint","randPoint"] [[10,5,-7.5],[],[],[]] Output: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
Explanation of Input Syntax:
The input is two lists: the subroutines called and their arguments. Solution's constructor has three arguments, the radius, x-position of the center, and y-position of the center of the circle. randPoint has no arguments. Arguments are always wrapped with a list, even if there aren't any.
Approach: The intuition here is it's easy to generate a random point in a square than in a circle. Now we can basically generate a random point in a square of side with size of side as "2R". It will look like below image:
Now we need to check for each point if the distance between generated point and center point is <= radius. If yes, we got our point otherwise we need to generate the random point again and do the same comparison.
You may be worried that it can take a lot of time, actually infinite time. In theory it could happen but practically its not. Let's see why:
Area of circle = 3.14 * R ^ 2
Area of square = (2 * R) ^ 2 = 4 * R ^ 2
That means we will get a valid point:
((3.14 * R ^ 2) / (4 * R ^ 2)) * 100 = (3.14 / 4) * 100 = 0.785 * 100 = 78.5% of times.
That means we will run the loop approximately (1/.785) = 1.2738 times to get the valid point.
Implementation in C#:
public class Solution
{
public Solution(double radius, double x_center, double y_center)
{
this.radius = radius;
this.centerX = x_center;
this.centerY = y_center;
}
public double[] RandPoint()
{
Random random = new Random();
while (true)
{
double newX = (this.centerX - this.radius) + random.NextDouble() * 2 * this.radius;
double newY = (this.centerY - this.radius) + random.NextDouble() * 2 * this.radius;
if (Math.Sqrt(Math.Pow((newX - this.centerX), 2) + Math.Pow((newY - this.centerY), 2)) <= this.radius)
{
return new double[] { newX, newY };
}
}
}
double radius, centerX, centerY;
}
Complexity: O(1) on average but O(infinite) on worst case.
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