Problem: In the "100 game" two players take turns adding, to a running total, any integer from 1 to 10. The player who first causes the running total to reach or exceed 100 wins.
What if we change the game so that players cannot re-use integers?
For example, two players might take turns drawing from a common pool of numbers from 1 to 15 without replacement until they reach a total >= 100.
Given two integers maxChoosableInteger and desiredTotal, return true if the first player to move can force a win, otherwise, return false. Assume both players play optimally.
Example:
Input: maxChoosableInteger = 10, desiredTotal = 11 Output: false Explanation: No matter which integer the first player choose, the first player will lose. The first player can choose an integer from 1 up to 10. If the first player choose 1, the second player can only choose integers from 2 up to 10. The second player will win by choosing 10 and get a total = 11, which is >= desiredTotal. Same with other integers chosen by the first player, the second player will always win.
Input: maxChoosableInteger = 10, desiredTotal = 0 Output: true
Input: maxChoosableInteger = 10, desiredTotal = 1 Output: true
Constraints:
- 1 <= maxChoosableInteger <= 20
- 0 <= desiredTotal <= 300
Approach: We can use simple recursion (DFS) to solve this question. We can do something like following:
- FOR i = 1 TO maxChoosableInteger
- IF i is not used
- // 1st player can win if desired total can be achieved or second player can't win
- IF desiredTotal <= i OR NOT CanWin(desiredTotal - i)
- RETURN True
- RETURN False
The only problem in the above solution is the time complexity which is !n where n is maxChoosableInteger. We can improve it using memorization / DP. If you see we are solving the problem for same state again and again. We can basically memorize that at a certain state (used integers) the 1st player won or not and we can use it to make this program efficient.
Implementation in C#:
public bool CanIWin(int maxChoosableInteger, int desiredTotal)
{
if (maxChoosableInteger >= desiredTotal)
{
return true;
}
if (desiredTotal > ((maxChoosableInteger * (maxChoosableInteger + 1)) / 2))
{
return false;
}
// Can use a integer to keep track of what ints are already used as maxChoosableInteger
// is not more than 20
int currState = 0;
//memorization: currState(Used Integers) => Player 1 win / loss (true / false)
Dictionary<int, bool> table = new Dictionary<int, bool>();
return this.CanWin(maxChoosableInteger, desiredTotal, currState, table);
}
public bool CanWin(
int maxChoosableInteger,
int desiredTotal,
int currState,
Dictionary<int, bool> table)
{
if (table.ContainsKey(currState))
{
return table[currState];
}
for (int i = 1; i <= maxChoosableInteger; ++i)
{
// Integer is already used
if ((currState & (1 << (i - 1))) != 0)
{
continue;
}
// total achieved or second player lost
if (desiredTotal <= i ||
!CanWin(maxChoosableInteger, desiredTotal - i, (currState | (1 << (i - 1))), table))
{
table[currState] = true;
return true;
}
}
table[currState] = false;
return false;
}
Complexity: O(n * 2 ^ n)
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